

The story isn’t a strong point, though, and is pretty basic, never managing to convey the same feeling of emotion or weight as COD MW and MW2, and the characters pale in comparison with Infinity’s creations.

They spearhead major offensives by lasing targets and destroying enemy logistics, and they’re generally pretty good with the odd machine gun or two.ĭuring the campaign, you’ll alternate between groups, with the occasional mission deviating slightly, including a jaunt as an Apache attack chopper gunner. If Andy McNab and Chris Ryan were to have a child, these guys would probably be the result. Basically, these Tier-1 guys are actually better than the best of the best, and are able to perform duties and execute missions that simply can’t fail. Two groups are part of what the American military call ‘Tier-1′ operatives, and the other, US Army Rangers. Set in modern day, war-torn Afghanistan, Medal Of Honor revolves around three groups of soldiers. The question is, can the sincerest form of flattery produce a superior game? It bears all the hallmarks of the Activision cash cow: a single player campaign spilt between different military teams, a real-world setting, identical control system, similar visual style and a multiplayer replete with classes, weapon unlocks, rewards and cribbed game modes. The various features seem so shamelessly cribbed from Infinity Ward’s release, it could be easily mistaken for a CoD sequel.

I’ll get it out of the way right now, Medal Of Honor is, as expected, a total and utter clone of Call Of Duty.
